MIMIC
{{Monster Table
| creature=
| style=
| size=Large | type= Aberration (Shapechanger)
| hd= 7d8+21 | hp=52
| init= +1
| speed= 10 ft. (2 squares)
| ac= 15 (–1 size, +1 Dex, +5 natural) | touch= 10 | flat= 15
| bab= +5 | grapple=+13
| at= Slam +9 melee (1d8+4)
| full_at= 2 slams +9 melee (1d8+4)
| space= 10 ft. | reach=10 ft.
| sa= Adhesive, crush
| sq= Darkvision 60 ft., immunity to acid, mimic shape
| fort= +5 | ref= +5 | will= +6
| | str=19| dex=12| con=17| int=10| wis=13 | cha=10
| skills= Climb +9, Disguise +13, Listen +8, Spot +8
| feats= Alertness, Lightning Reflexes, Weapon Focus (slam)
| env= Underground
| org= Solitary
| cr= 4
| treas= 1/10th coins; 50% goods; 50% items
| align= Usually neutral
| adv= 8–10 HD (Large); 11–21 HD (Huge)
| la= —
}}
A mimic can have almost any dimensions, but usually is not more than 10 feet long. A typical mimic has a volume of 150 cubic feet (5 feet by 5 feet by 6 feet) and weighs about 4,500 pounds.
Mimics speak Common.
COMBAT
A mimic often surprises an unsuspecting adventurer, lashing out with a heavy pseudopod. The creature does not necessarily fight to the death if it can succeed in extorting treasure or food from a party.
Adhesive (Ex): A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first.A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 16 Reflex save. A successful DC 16 Strength check is needed to pry it off.
Strong alcohol dissolves the adhesive, but the mimic still can grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies.
Crush (Ex): A mimic deals 1d8+4 points of damage with a successful grapple check. Mimic Shape (Ex): A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful Spot check opposed by the mimic’s Disguise check. Of course, by this time it is generally far too late. Skills: A mimic has a +8 racial bonus on Disguise checks.- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:Aberration Type Category:CR4 Category:Large Size Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:Shapechanger Subtype Category:Underground Terrain Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}